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Valley Map Guide

 Navigation in this entry  

If you click the chapter you're interested in, you will be teleported straight to it.
To navigate between the chapters, please use the arrows up and down to hop to the previous or next chapter from the one you are currently in.
If you click a 'Back to the list' link you will be taken to the list of contents at the beginning.

 

 

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List of Contents

      Arriving in the Valley:
 1) Access to the Valley
 2) The first view
 3) Navigation on the Map

      Getting used to the Valley screen:
 4) The Pocket Guide
 5) Functions of the bottom tool bar

      Exploring the Valley:
 6) Clear Fog
 7) Villages in the Valley
 8) The City and the World Tree
 9) Miramagical Creatures - Valley Questies

      Additional Functions for your own village
 10) The Plant Merchant
 11) Invite friends - the carrier pigeon

     Implications for the Move Village function:
12) Behaviour of the fog patches
13) Settling in an abandoned village

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1) Access to the valley

You can reach the valley map in two different ways:
- Click the compass that you'll find at the top toolbar between the names of your village and your valley. You can use it to switch to the map of your own valley no matter where you are. If you are travelling through your own or a different valley a click on the compass will take you back to your own village.

~insert pic of top tool bar~

- If the compass is hidden behind one of the news banners, there is another way:
Open the teleporter menu and chose "To the valley map".

~insert pic of teleport menu~

 

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2) The first view

What does the valley look like? Where is your village? Which villages are nearby? The first view of the valley will reveal your own village and the surrounding area. Round about there is a dense blanket of clouds hiding the landscape, obscuring the valley villages and quests from view. Be patient - there is no hurry, you will discover everything in good time.

~insert pic of first view~

 

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3) Navigation on the map

Like the maps of the village, the city and the world tree, you're able to zoom to get an overview; simply use the wheel of your mouse or the + and - keys or click the +/- at the right end of your bottom tool bar:

~insert pic of zoomed first view~

Additionally, it's possible to shift the map of the valley. To move the map, just left-click and hold while moving the mouse.

 

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4) The Pocket Guide

Take your time and look up the Pocket Guide, what the various symbols, functions and menus are for. You'll find it in the left part of the bottom bar, next to the Bag of Mushrooms.

~insert pic of pocket guide~

When your cursor is pointing at an interesting element within the mini-map of the Pocket Guide, the text on the right will give you special information about it. Hovering over the icons of the toolbar in that mini-map will help you understand the function of each.


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5) Functions of the bottom tool bar

~insert pic of bottom tool bar complete~

Where you would ordinarily find your spell groups here you can find the various functions available for the World Map.
You don't need the spell groups in the valley because the avatars aren't displayed - so you won't be able prank others or give them gifts. You'll still have to visit a village for that.

Note: While you're exploring the map of the valley, your own avatar won't be displayed in the game at all. So you don't need to worry that someone might talk to you via short chat with you missing it.

~icon remove fog~ Remove fog
Using this icon you can bit by bit uncover the valley so you may explore it.
More information about that can be found here.

~icon town~ Navigation: Go to the city
The map centers on the city - clicking it will give you the option to visit the town.

~icon world tree~ Navigation: Go to the World Tree
The map centers on the World Tree - clicking it will give you the option to travel there.

~icon own village~ Navigation: Go to own village
The map centers on your own village - very useful if you have lost your way back.

~icon village searching for neighbours~ Navigation: Go to a village looking for neighbours
The map centers on a nearby village looking for neighbours - if you match their minimum level you can even move in at once by clicking it and selecting "Move village".
But visiting first and talking to the inhabitants is highly recommended for courtesy reasons; and if you really are going to move in, you can even choose your favourite spot from the free spots if you're doing it from within the village.

Note on these navigational functions: The zoom you used before will be kept; if you had zoomed out, you will find the town and the world tree right at the bottom/top edge of the map. They will be highlighted by a purple halo for a moment so you can spot them more easily.

~insert icon volcano~ Visit another valley
Ever wondered what the other valleys look like?
You can now go exploring - but the recommendation is to wait until your valley is cleared - then the other valleys will also be unencumbered and ready for your inspection.
After clicking this icon, a travel menu will appear – insert the name of the desired valley and off you go.

 

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6) Clear fog

Clicking on a patch of fog will reveal how the fog can be cleared away. There are two options - one is to use mana. This option takes time to be completely effective. The second is to spend rubies for instant clearance.

~insert pic of clear fog menu~

Now a fresh section of the valley is revealed for you and is ready to explore!
Once you have cleared your valley of fog, then you will be able to visit the other valleys - and see them free of fog, also.

For more information about how fog patches are going to be affected if you move village, please read more here.

Notes:
- You have to clear the fog one patch at a time.
- The two methods of paying to remove the fog run as separate systems.
- For a list of costs and times please look up the matching posting in the Valley Map Guide in forum: -click me-

 

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7) Villages in the valley

You will get some useful and interesting information in the tooltip but the displayed image of a village also reveals a lot about them. Take a closer look and you will recognise a number of hints:

Abandoned village
~insert pic of abandoned village~
This picture shows a potential site for a new village; currently uninhabited.
Clicking on it gives you the option to settle there.

Note: Only you yourself are going to move, not the location of your current village.
You will find more information about settling in a vacated village in this chapter.

 

Inhabited village - example 1

~insert pic of example1~
- There are two players living in this village, a mage and a shaman.
- The mage's level is relatively low and the shaman's level is higher (size of residence).
- The Village Tree is very small.
- At the moment, the village isn't looking for further neighbours (the village label doesn't have binoculars attached to it) and the minimum level is higher than your own level (the uninhabited spaces are painted red).
- Altogether the inhabitants performed 5 transformations up to now – the Village Hill has already grown to a considerable size.

 

Inhabited village - example 2

~insert pic of example 2~
- Four players are living in this village (two mages, a druid, a shaman) – three spaces are free; judging by the size of the residences the druid's level is the highest of the four.
- This village is currently looking for neighbours (you can tell by the little binoculars attached to the village's label) and your own level meets the requirements to move in (the free spaces are painted in their normal colours).
- The Village Tree has a remarkable size.
- Up to now the inhabitants performed 2 transformations altogether – the Village Hill is still humble.

 

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8) The City and the World Tree

Either by using the correct icon on the Map toolbar, or by scrolling, it is possible to view the City or the World Tree. They are displayed as a miniature but quite detailed version.
You will find the City at the bottom end of the map and the World Tree at the top end.

~insert pics of city and WT~

If you want to visit them, simply click on the displayed image and select the option to go there.

 

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9) Miramagical Creatures - Valley Questies

Here and there on the map of the valley you will find miramagical creatures needing your help. You are going to get to know the Race Snail, the Troubled Pixie, come across the Trader from the South and meet the Sorceress Emma in person. Every creature has its own type of quests from which one has been chosen for you. 

You will recognise them by the hopping exclamation marks:

~insert pics of old and new VQ~

Clicking at one of those creatures will open a quest screen telling you about preconditions, the required items or resources and the promised reward.

This is Nicodemus - he very much desires some mushrooms for his magic tricks and usually will give you some special spells in return.

~insert pic of questie screen~

As usual the action button needs to be yellow before that option is active.
As soon as a quest is fulfilled, it will vanish from your valley map though it may still be available for other players in your valley. But after a while, new miramagical creatures will appear and ask for your help.
If a valley questie disappears completely from the valley map either because the time is up or the maximum number of players has been reached, a new valley questie will appear somewhere in your valley within 2 min.

Notes:
- If you have fulfilled all currently existing quests you have to wait until a completely new valley questie appears before being able to do the next quest.
- The wishing well questie will exchange for 20% XP bonus - fulfilling more than one such will not affect the amount of XP; merely the duration of the bonus.
- For more detailed information about each valley questie please look up this Answers entry.

 

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10) The Plant Merchant

You'll find the Plant Merchant (also known by the name of Orin Aurum) to the top right side of your village, approaching your village via the rainbow bridge. Simply click him to get in touch with him and his abilities to turn plants into gold.

~insert picture of orin and village~

Very much like donating plants to competitions you can sell plants to him and he will add a certain amount of gold to the gold pot of every villager.
Usually this is 6% of the plants' regular value - but there is always one sort of plants which will give a bonus reward; so you and all fellow villagers will get 7,2% of the regular value if you donate the special plant. Every hour the bonus plant changes to a new sort.

The gold pots can contain up to 5 Million gold and every player can empty it individually. If you move village, your gold pot will move along so you won't lose its contents. Even at a transformation the gold pot won't be touched, so the Plant Merchant is an equally suitable strategy for preserving gold through the transformation as the classic BO strategy.

If the gold pot of a fellow villager is full, you get a warning that not all of your neighbours are going to benefit from your plants donations. If your gold pot is almost full, you'll receive an IGM notification so you won't miss out on your neighbours' donations.

 

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11) Invite friends - the carrier pigeon

 

 

 

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12) Move village - Behaviour of the fog patches

 

 

 

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13) Move village - settling in an abandoned village

 

 

 

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